The last stable version. The number of difficulties have been decreased from 7 to 5 to eliminate more work on my end and to reduce some duplicate behavior between them that was more of a holdover from extremely old versions of the mod
- Accessories (now Augmentations) have been completely redone; the system works quite similarly now to Deus Ex, where you will need an Augmentation Canister to get the base level of an aug, and then Upgrade Canisters to upgrade it further, the active augs allowed limit is still in place, however, you can get slot upgrades to increase that limit, however, they are very rare/expensive
- The Rank curve has now been modified to coincide with the difficulty changes, and the curve will be larger on higher skill levels
- The Rank Payout system has been changed, it now uses a base pay amount, and then takes into account how many monsters you've killed plus your current map progress to determine the final pay, making it more dynamic and hopefully more useful.
![DoomRPG v0.95]()
The last stable version. The number of difficulties have been decreased from 7 to 5 to eliminate more work on my end and to reduce some duplicate behavior between them that was more of a holdover from extremely old versions of the mod
- Accessories (now Augmentations) have been completely redone; the system works quite similarly now to Deus Ex, where you will need an Augmentation Canister to get the base level of an aug, and then Upgrade Canisters to upgrade it further, the active augs allowed limit is still in place, however, you can get slot upgrades to increase that limit, however, they are very rare/expensive
- The Rank curve has now been modified to coincide with the difficulty changes, and the curve will be larger on higher skill levels
- The Rank Payout system has been changed, it now uses a base pay amount, and then takes into account how many monsters you've killed plus your current map progress to determine the final pay, making it more dynamic and hopefully more useful.