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BTSX Style Fullscreen HUD

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A futuristic styled hud from the statusbar in Back To Saturn X, made to work with Brutal Doom, Samsara and regular Doom 1/2. BTSX Style Fullscreen HUD
A futuristic styled hud from the statusbar in Back To Saturn X, made to work with Brutal Doom, Samsara and regular Doom 1/2.

WW Doomguy Visor hud

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We've seen the original, here we have WildWeasels edit to the DoomVisor hud by Mike12.WW Doomguy Visor hud
We've seen the original, here we have WildWeasels edit to the DoomVisor hud by Mike12.

Back to Saturn X

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In celebration of Doom's birthday, we've prepared a little episode called "Get Out Of My Stations". It's a partial conversion that runs in Doom2.exe or any compatible port. It features 20 21 maps in addition to a recurring hub, and a ton of new textures and music. This is a beta release, so despite the extensive testing and revision that's been done throughout development, you might run into some bugs. Hopefully not, but if you do, please let us know so we can fix them for the next version :) ZDoom users, be sure to grab a recent SVN build to avoid rendering glitches. Back to Saturn X E1 requires r3935 or later to run as intended.Back to Saturn X
In celebration of Doom's birthday, we've prepared a little episode called "Get Out Of My Stations". It's a partial conversion that runs in Doom2.exe or any compatible port. It features 20 21 maps in addition to a recurring hub, and a ton of new textures and music. This is a beta release, so despite the extensive testing and revision that's been done throughout development, you might run into some bugs. Hopefully not, but if you do, please let us know so we can fix them for the next version :) ZDoom users, be sure to grab a recent SVN build to avoid rendering glitches. Back to Saturn X E1 requires r3935 or later to run as intended.

Hadephobia

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A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.Hadephobia
A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.

Jenesis

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'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font. The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically. Jenesis
'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font. The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically.

The ZDoom Community Map Project (ZDCMP2) Take 2

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for people who like symbolic dates and stuff, we now have the twentieth year of Doom so we had to do something, right? So here is release candidate 2.The ZDoom Community Map Project (ZDCMP2) Take 2
for people who like symbolic dates and stuff, we now have the twentieth year of Doom so we had to do something, right? So here is release candidate 2.

Vilecore

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32 New levels from scratch. Vilecore represents his very first editing project, which got started in early May 1999.. In the beginning he had no intentions of creating a full 32 level megawad and set out making maps with no plan on what he was doing. He started this project to learn how to design levels and yet it made an impact.. a sequel has been in the making for some time now.Vilecore
32 New levels from scratch. Vilecore represents his very first editing project, which got started in early May 1999.. In the beginning he had no intentions of creating a full 32 level megawad and set out making maps with no plan on what he was doing. He started this project to learn how to design levels and yet it made an impact.. a sequel has been in the making for some time now.

Castaway

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Creating a sort of "bundle pack" with all the addons included in one is a good idea. Having going in contact with them, and proposed fixes and changes so this contains the updated copies, avoids problems and is convenient for everyone.Castaway
Creating a sort of "bundle pack" with all the addons included in one is a good idea. Having going in contact with them, and proposed fixes and changes so this contains the updated copies, avoids problems and is convenient for everyone.

Halls of Silence v2

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One of the more interesting maps released, now endorsed for WhoDunIt officially.Halls of Silence v2
One of the more interesting maps released, now endorsed for WhoDunIt officially.

Abyssus

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A relatively challenging Doom map under the E2M3 slot. Original upload to /idgames/ in June 2009.Abyssus
A relatively challenging Doom map under the E2M3 slot. Original upload to /idgames/ in June 2009.

Nukage Dump

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Medium sized waste processing techbase map for Doom. Original /idgames upload was January 16th, 2011.Nukage Dump
Medium sized waste processing techbase map for Doom. Original /idgames upload was January 16th, 2011.

Brutalized Doom & Doom II (RC 1.2)

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If you thought Brutalized Hardcore was tough, you haven't seen anything yet. Overkill will throw more at you and will generally won't give you a breather for your trigger finger. For the bloodthirsty and masochistic players, be it alone or with friends in co-op! Standard and Hardcore editions are on the downloads list on the description.Brutalized Doom & Doom II (RC 1.2)
If you thought Brutalized Hardcore was tough, you haven't seen anything yet. Overkill will throw more at you and will generally won't give you a breather for your trigger finger. For the bloodthirsty and masochistic players, be it alone or with friends in co-op! Standard and Hardcore editions are on the downloads list on the description.

ZDoom Overhaul Pack

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This is my pack that I use to play doom. It include high-res texture packs, better quality music, high-res HUD, High quality sounds, Doom Resource pack, new sky boxes, and better shadows and lighting. Its about 200mb but looks amazing. All the credit goes to Kurikai and others for creating these awesome things. This is compatible with Zdoom (Included) and GZDoom. For GZDoom just don't extract the Zdoom executable and the Zdoom.pk3 The games supported in this pack are: Doom, Doom II, Final Doom, Final Doom: TNT Evilution, The Plutonia Experiment. Update: I sorted the files and included a Readme to make it easier.ZDoom Overhaul Pack
This is my pack that I use to play doom. It include high-res texture packs, better quality music, high-res HUD, High quality sounds, Doom Resource pack, new sky boxes, and better shadows and lighting. Its about 200mb but looks amazing. All the credit goes to Kurikai and others for creating these awesome things. This is compatible with Zdoom (Included) and GZDoom. For GZDoom just don't extract the Zdoom executable and the Zdoom.pk3 The games supported in this pack are: Doom, Doom II, Final Doom, Final Doom: TNT Evilution, The Plutonia Experiment. Update: I sorted the files and included a Readme to make it easier.

Dr Spam - 50 weapons showcase

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50 weapons fast showcase (basic 40 + 10 upgraded weapons). This edited mod is basded on very famous Brutal Doom of Sergeant Mark IV and other MODs. Yes, this is one of many compilation mods that you can see them easily in everywhere but very high quality and well balanced and will give you new various cool experiences. This mod (before 0.2 version) was released to many people freely, but not now. Because people who played before 0.2 version, demand finding nicknames of 2% anonymous people in Credits from me. I will release this mod after done it completely as their want, not now. And so, anyway, This is just a weapon showcase trailer. In this trailer, You can experience 2 types weapon all at one time. One is very classic types and another is upgraded. An Attached file is not a mod file, just zipped credit file for upload thread. DON'T DOWNLOAD IT! THIS IS JUST A TRAILER. Click "Read More +"Dr Spam - 50 weapons showcase
50 weapons fast showcase (basic 40 + 10 upgraded weapons). This edited mod is basded on very famous Brutal Doom of Sergeant Mark IV and other MODs. Yes, this is one of many compilation mods that you can see them easily in everywhere but very high quality and well balanced and will give you new various cool experiences. This mod (before 0.2 version) was released to many people freely, but not now. Because people who played before 0.2 version, demand finding nicknames of 2% anonymous people in Credits from me. I will release this mod after done it completely as their want, not now. And so, anyway, This is just a weapon showcase trailer. In this trailer, You can experience 2 types weapon all at one time. One is very classic types and another is upgraded. An Attached file is not a mod file, just zipped credit file for upload thread. DON'T DOWNLOAD IT! THIS IS JUST A TRAILER. Click "Read More +"

v19 Hitscan Zombies

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This small patch brings the return of former humans in a more traditional state with their hitscan attacks reinstated, meaning they'll infight easier in close quarters. Load after brutalv19.pk3.v19 Hitscan Zombies
This small patch brings the return of former humans in a more traditional state with their hitscan attacks reinstated, meaning they'll infight easier in close quarters. Load after brutalv19.pk3.

OPERATION: INHUMAN. (resprited beta!)

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GUARANTEED TO BE THE HEAVIEST HITTING BRUTAL DOOM WEAPON/ENHANCEMENT PACK. PERIOD. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a base. It is a complete overhaul of the way you interact with Doom. OPERATION: INHUMAN. (resprited beta!)
GUARANTEED TO BE THE HEAVIEST HITTING BRUTAL DOOM WEAPON/ENHANCEMENT PACK. PERIOD. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a base. It is a complete overhaul of the way you interact with Doom.

Quaker540's Add-On V6

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Yes, this is it. The Quaker540's Add-On, an pretty awesome Add-On that will give a much more fresher and better looking to Brutal Doom; By containing new weapons, sounds, sprites and MUCH more fun stuff! Don't miss out all the action out there with this one, take the ticket and let's frag some Demons, the beasts that ruin all the earth!Quaker540's Add-On V6
Yes, this is it. The Quaker540's Add-On, an pretty awesome Add-On that will give a much more fresher and better looking to Brutal Doom; By containing new weapons, sounds, sprites and MUCH more fun stuff! Don't miss out all the action out there with this one, take the ticket and let's frag some Demons, the beasts that ruin all the earth!

DoomRPG v0.95

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The last stable version. The number of difficulties have been decreased from 7 to 5 to eliminate more work on my end and to reduce some duplicate behavior between them that was more of a holdover from extremely old versions of the mod - Accessories (now Augmentations) have been completely redone; the system works quite similarly now to Deus Ex, where you will need an Augmentation Canister to get the base level of an aug, and then Upgrade Canisters to upgrade it further, the active augs allowed limit is still in place, however, you can get slot upgrades to increase that limit, however, they are very rare/expensive - The Rank curve has now been modified to coincide with the difficulty changes, and the curve will be larger on higher skill levels - The Rank Payout system has been changed, it now uses a base pay amount, and then takes into account how many monsters you've killed plus your current map progress to determine the final pay, making it more dynamic and hopefully more useful.DoomRPG v0.95
The last stable version. The number of difficulties have been decreased from 7 to 5 to eliminate more work on my end and to reduce some duplicate behavior between them that was more of a holdover from extremely old versions of the mod - Accessories (now Augmentations) have been completely redone; the system works quite similarly now to Deus Ex, where you will need an Augmentation Canister to get the base level of an aug, and then Upgrade Canisters to upgrade it further, the active augs allowed limit is still in place, however, you can get slot upgrades to increase that limit, however, they are very rare/expensive - The Rank curve has now been modified to coincide with the difficulty changes, and the curve will be larger on higher skill levels - The Rank Payout system has been changed, it now uses a base pay amount, and then takes into account how many monsters you've killed plus your current map progress to determine the final pay, making it more dynamic and hopefully more useful.

It was a dark and stormy night...

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This is a map for Final Doom: TNT Evilution that takes up map slot MAP14, the map was designed with a cheesy 90's look and style of play. The map can be played with any limit removing source port and is recommended to be used in the PrBoom sourceport.It was a dark and stormy night...
This is a map for Final Doom: TNT Evilution that takes up map slot MAP14, the map was designed with a cheesy 90's look and style of play. The map can be played with any limit removing source port and is recommended to be used in the PrBoom sourceport.

Xenomorph Warrior [Custom Monster for Doom)

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The Warrior Xenomorph is a custom monster for Doom, Doom II, and Final Doom. If you want to use this for your WAD, please give me credit. -Kontra KommandoXenomorph Warrior [Custom Monster for Doom)
The Warrior Xenomorph is a custom monster for Doom, Doom II, and Final Doom. If you want to use this for your WAD, please give me credit. -Kontra Kommando
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